By research and observation into Etruscan traces and Tarquinia as a site, this project tends to follow a delicate approach coming from both territorial-scale connections with other Etruscan sites, and human-scale correlations in a closely studied matter of feeling, touching and remembering architecture and landscape.
“TAMERA” (Etruscan word meaning “chamber of death”) aims to explore and reflect further on the Etruscan evolution, respecting and recalling the spiritual way of life, death and afterlife of this peculiar civilization. Due to on-going archaeological research, the project carries a light approach regarding landscape and architectural design, keeping it as minimal and necessary as possible. Hence, developing an algorithm that generates daily possible routes based on user interest and performance, interpolated in a user-friendly mobile application, is one of the main proposals that will not only provide more efficient way of visiting the museum, but will create a methodology that helps preserve and regenerate the landscape, and transform it into a resilient landscape. The walking tracks change daily, in order to let the nature to reinvent itself. There will be multiple paths and at the same time no paths at all.
On the other hand, a new building design is introduced for the tomb entrances known as cassetes, as well as significant additional buildings to accommodate the Museum of Necropoli di Tarquinia including the Afterlife Pavilion which reflects on the main visions of life and death as perceived by the Etruscans and aims to recall these visions, by experiencing architectural space as moods and feelings. These sort of atmospheres are strongly linked to the senses and shape how time and space is perceived and experienced. Surfaces are not just visual patterns but more mutable and thickened elements, systemic and alive, guiding us into the Etruscan world.